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From the personal to the universal: How the next ten years of tech and innovation will shape our culture, companies, and communities.

GEORGIA WORLD CONGRESS CENTER
APRIL 30, 2019

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FUTUREX LIVE: SHAPING YOUR FUTURE


We sit at a crossroads. The ever-accelerating evolution of technology is changing the way we live, work and play — both as individuals and communities. Industries that once took decades to form are being invented and upended in a matter of months or even weeks. And though the innovations driving this disruption have the potential to solve some of humanity’s most pressing challenges, they could just as easily generate a whole new host of questions and concerns.

FutureX Live: The Next 10 will explore how human innovation is transforming our world today and what it may bring in the coming decade. From the perspective of a diverse group of inventors, creators, leaders and makers, we’ll examine the role that our individual choices can play in creating the best possible future for everyone.

  • WHAT YOU'LL EXPERIENCE

    An insider’s, hands-on look via demonstrations, discussions, panels and presentations on how today and tomorrow’s innovations are shaping our individual and shared futures.

  • WHO YOU'LL MEET

    Everyone from award-winning industry pioneers to up-and-coming thought leaders — each representing various industries, disciplines, backgrounds and philosophies — who share your passion for tech and innovation.

  • WHAT YOU'LL GAIN

    The chance to engage and connect with innovators like you who are seeking new ways to improve our quality of life through technology, partnerships, business, education and more.

Full details of the day, including a schedule of events, will be available soon. To receive updates on the conference and speakers, just enter your email address below.

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Check out the recap of our 2017 event that is just a glimpse into the type of industry-upending, mind-bending tech you’ll experience at FutureX Live: The Next 10.

2019 Schedule

2019 futurex live schedule coming soon!

Get a sense of what’s in store. Check out the schedule from FutureX Live 2017.

view previous agenda >

SPEAKERS

At FutureX Live: The Next 10, some of the brightest and most inventive minds from a diverse array of industries will
share their insights and predictions on how tech and the choices we make will change our lives in the next 10 years.

2019 LINE-UP OF SPEAKERS & PRESENTERS

  • Pavani Yalla

    Creative Director, Second Story 
    pavani yalla
    pavani yalla
    pavani yalla

    Pavani Yalla

    Creative Director, Second Story 

    As Creative Director for Second Story's Atlanta studio, Pavani leads award-winning projects that live between digital and physical realms. Her passion for culture and collaboration inspires her human-centric approach to designing experiences that influence emotion. Pavani has a diverse background in engineering, design, and music and holds a B.S. in Electrical Engineering from the University of Florida and an M.S. in Human-Computer Interaction from Georgia Institute of Technology. Her work has been recognized for design excellence by HOW Design, the Society for Experiential Graphic Design (SEGD), the Interaction Design Association (IxDA) and The American Alliance of Museums (AAM).

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  • CATHY HACKL

    Futurist, You Are Here
    Kelly Andresen
    Kelly Andresen
    Kelly Andresen

    CATHY HACKL

    Futurist, You Are Here

    Cathy Hackl is an Emmy-nominated communicator turned virtual reality & augmented reality global speaker, producer, and futurist. Linkedin recently named her the #4 Top Voice in Technology globally on the platform in 2018. She's a Lead Futurist at You Are Here Immersive Labs, one of the Southeast's most prominent XR labs. Prior to that, Hackl worked as an HTC VIVE VR Evangelist during the launch of their latest headset, the VIVE Pro, and during the company’s partnership with Warner Brothers’ blockbuster, Ready Player One. She's the author of Marketing New Realities: An Introduction to VR & AR Marketing, Branding & Communications. Hackl was named by IZEA and Onalytica as a leading augmented reality and virtual reality influencer and also by NBC News as one of the top women working in virtual reality. Hackl served as chief communications & content officer for Future Lighthouse, one of the world's top VR studios focused on branded VR narrative, where she collaborated on projects with brands like Sony Pictures Entertainment, Oculus, Beefeater, and William Morris Endeavor. Hackl was also selected as a 2017 Oculus Launch Pad Fellow, a program designed to support promising diverse VR content creators and help them bring their unique ideas to market. She's the founder of Latinos in VR/AR and has spoken about VR and social media in more than 10 countries. Hackl has been featured in media outlets like Mic, CNN, Silicon Beat, Entrepreneur, CMO.com, Forbes, VentureBeat and Mashable. She is a global advisor for VR AR Association and a leading voice in the VR AR marketing space. Before working in AR, VR and social media, Hackl worked as a journalist for CNN, Discovery Communications, and ABC News. She's also the creator of the holographic press release. She loves all things spatial computing, tech, AI and blockchain.

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  • MARCUS WASDIN

    Chief Information Officer, Atlanta Hawks and State Farm Arena
    JASON SILVA
    JASON SILVA
    JASON SILVA

    MARCUS WASDIN

    Chief Information Officer, Atlanta Hawks and State Farm Arena

    Marcus Wasdin is the Chief Information Officer of the Atlanta Hawks and State Farm Arena. At the Hawks, Marcus has responsibility for the technology, analytics and business strategy functions. As a key contributor in formulating and implementing strategic short and long term goals for the Hawks, Marcus understands the importance of a sound strategy, improving operations and the growing the business. In addition, he understands the growing importance of technology and provides the Hawks with executive leadership, strategic planning, implementation and support to help define and meet company priorities.

    Prior to joining the Hawks, Marcus served in multiple executive roles for hospitality, software and technology companies where he proved to be a successful and driven business leader. Most recently, Marcus served as Chief Information Officer at Church’s Chicken. Marcus' experience also includes time as Vice President of Marketing and Product Management as well as the Vice President of Sales Support for SumTotal Systems, a strategic Human Capital and Business Planning software provider. Marcus also serves as an advisory board member for Hospitality Technology Magazine which is the only media brand dedicated exclusively to covering technology trends and solutions in the lodging and food service industries.

    Marcus Wasdin graduated with honors from the J. Mack Robinson College of Business at Georgia State University with a Bachelor of Business Administration in Computer Information Systems.

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  • NICOLA SMITH

    Chief Executive Officer, Rebel and Reason
    Helen Papagiannis
    Helen Papagiannis
    Helen Papagiannis

    NICOLA SMITH

    Chief Executive Officer, Rebel and Reason

    Nicola Smith is the founder and CEO of REBEL & REASON, a branding, marketing and cultural transformation consultancy and training firm based in Atlanta, Georgia. A rebel since birth, Nicola instinctively approaches most professional and personal situations by asking two simple, yet powerful questions that often inspire change and ignite rebellion: "Why?" and "Why not?"

    As a young child growing up in South Africa, Nicola recognized her rebellious spirit for what it was – a vital problem-solving talent that enabled her to see possibility where others only saw closed doors. Now, as a public speaker, business owner, and corporate consultant, Nicola embraces constructive rebellion as the ultimate entrepreneurial and corporate superpower. Her avid curiosity, innate resistance to conformity, and ability to discern opportunity in the midst of disruption have all helped her perfect the art of intentional business rebellion.

    Nicola launched REBEL & REASON to help others develop constructively rebellious habits that do more than just command attention; she partners with business leaders in a multitude of industries to wield corporate rebellion deliberately and command results. Nicola develops customized solutions to help brands resist the curse of comfort, defy the fear of stagnation, and remain fresh within the marketplace. Her strategies and techniques empower entrepreneurs and leaders to leverage creative problem solving and enterprise innovation to redefine "business as usual" and elevate the entire customer experience. From startups to Fortune 500 companies (and every size business in between), Nicola teaches corporate leaders how to unleash their inner rebel and successfully convert passive audiences into actively engaged brand participants.

    Before launching REBEL & REASON, Nicola spent 15 years leading strategy around first-to-market opportunities in NFC and RFID technologies, social media, mobile marketing and content development, gestural, voice and touch-based interfaces, mobile experiences and payment technologies, augmented, virtual and mixed reality, and a variety of other emerging technologies for a wide variety of clients including: Verizon Wireless, Maybelline, Coca-Cola, PUMA, Microsoft, 20th Century Fox, Nestle, GE, Carter’s, Chick-fil-A, Cisco, Toyota, AT&T, Nike, Pepsi, L’Oreal, IHG, Cox Media Group, P&G, HP, and more.

    Nicola lives in Atlanta, Georgia with her husband, two young daughters, and their cat Billy Bones. When not spending time at home with her family, Nicola loves giving back to the Atlanta community. She serves on the Advisory Board for the Alliance Theatre, the largest producing theatre in the South East and the ChooseATL Council, a recognized part of the Metro Atlanta Chamber of Commerce. Nicola is also a founding member and advocate of Digital Divas, a community organization that promotes and mentors women in digital and technology-based fields.

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  • ASHISH PATEL

    Chief Insights Officer, Group Nine Media
    Helen Papagiannis
    Helen Papagiannis
    Helen Papagiannis

    ASHISH PATEL

    Chief Insights Officer, Group Nine Media

    Ashish Patel is the Chief Insights Officer at Group Nine Media and concurrently holds the title of Executive-in-Residence at Lerer Hippeau. Prior to Group Nine’s formation, Ashish was Senior Vice President Social Media at NowThis Media as well as Advisor at The Dodo and Thrillist. Previously, Ashish was Head of Global Social Media at VICE. Ashish is a graduate of the University of Pennsylvania.

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  • DR. JEFF SCHNEIDER

    Founding Member, Uber’s Advanced Technology Group
    Michio kaku
    Michio kaku
    Michio kaku

    DR. JEFF SCHNEIDER

    Founding Member, Uber’s Advanced Technology Group

    Dr. Jeff Schneider is a research professor in the Carnegie Mellon University School of Computer Science where his recent research is on machine learning for autonomous systems. He received his PhD in Computer Science from the University of Rochester. He has over 20 years experience developing, publishing, and applying machine learning algorithms in government, science, and industry. He has over one hundred publications and has given numerous invited talks and tutorials on the subject.

    Jeff is also an entrepreneur. He was a founding member of Uber's Advanced Technologies Group and spent three years helping to build their self driving car program. Before that, he developed a machine learning based CNS drug discovery system and commercialized it during two years as Psychogenics' Chief Informatics Officer. Earlier in his career he was the co-founder and CEO of Schenley Park Research, a company dedicated to bringing machine learning to industry. Through his research, commercial, and consulting efforts, he has worked with dozens of companies and government agencies around the world.

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  • Chris Melissinos

    Senior Director of Interactive Entertainment, Verizon Media 
    chris melissinos
    chris melissinos
    chris melissinos

    Chris Melissinos

    Senior Director of Interactive Entertainment, Verizon Media 

    Chris Melissinos is the former Chief Gaming Officer and Chief Evangelist for Sun Microsystems, Inc., and served as the Guest Curator and creator of "The Art of Video Games" exhibition at the Smithsonian American Art Museum. He currently serves as the Senior Director of Interactive Entertainment at Verizon Media.

    A highly regarded speaker, Melissinos is an authority on the intersection of technology and popular culture, future trends in interactive entertainment, and the impact of technology and new media on an increasingly connected world.

    During his career, Melissinos has contributed to and led the development of several technologies, including Java technology focused on media and entertainment industries, mobile technologies, and server technologies for massively connected, global experiences. His expertise in technology adoption, social platforms, developer communities, and impact of technology as a change agent has made him a sought-after speaker around the world.

    The record setting "The Art of Video Games" exhibition at the Smithsonian American Art Museum, was created and led by Melissinos. The first video game art exhibition of its kind, "The Art of Video Games" explored the 40 year evolution of video games as an art form and examined the impact of video games on American culture. Since its opening in 2012, the exhibition has traveled to 10 additional museums across the country and ended its historic run at the Frost Art Museum at Florida International University in April, 2016.

    For his work and his role as a strong and passionate advocate for video games as an important part of global culture, he was awarded the "Ambassador Award" at the 2013 Game Developers Choice Awards, held during the annual Game Developers Conference in San Francisco, CA.

    A sought after speaker, engagements have included CES, Game Developers Conference, iHollywood Forum, PAX, Mobile World Congress, JavaOne, TEDx, and universities, investment, and educational conferences around the world. He has been Interviewed by more than 30 different news outlets including CBS, ABC, FOX, BBC, NPR, Wired, Time Magazine, Fast Company, Nintendo Power, Game Informer, and major newspapers.

    Chris also co-authored the book, “The Art of Video Games: From Pac-Man to Mass Effect"

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  • Tracy YoungLincoln

    EVP Data, Technology and Intelligence, Moxie, Zenith, MRY
    tracy younglincoln
    tracy younglincoln
    tracy younglincoln

    Tracy YoungLincoln

    EVP Data, Technology and Intelligence, Moxie, Zenith, MRY

    Tracy YoungLincoln has never said no to challenge. And while she doesn’t always know what she’s getting herself into, she never doubts that it will be different, exciting and — best of all — potentially game changing. It’s this avidity to up-end the mundane that has fueled her success as a patent-winning leader in the digital analytics space.

    Described by her peers as an architect of change, Tracy has reimagined and constructed new types of teams, practices and solutions wherever she’s worked. Reflected in every solution, methodology and invention she introduces is a passion for using the art and science of data to solve consumer and business problems.

    At Moxie, an Atlanta-based marketing agency, Tracy serves as executive vice president of intelligence, a new practice that reaches beyond the traditional arena of data and analytics to understand the deep connection between human behavior and brand performance. Through intelligence, Tracy and her team help Moxie’s clients translate these insights into self-evolving, profit-elevating marketing solutions.

    Prior to Moxie, Tracy worked at 22squared, UPS and with other Fortune 100 brands.

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  • Brian Cooley

    Editor at large, CNET
    brian cooley
    brian cooley
    brian cooley

    Brian Cooley

    Editor at large, CNET

    Brian Cooley is CNET’s Editor at large, focused on predicting and explaining the trends of the consumer tech industry. He is known for his high energy style and ability to make tech make sense without jargon or varnish. He's one of CNET's original editors, joining the site in 1995, and was born & raised in Silicon Valley.

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  • John Rich

    VP, Future Experiences, Moxie
    john rich
    john rich
    john rich

    John Rich

    VP, Future Experiences, Moxie

    Never before has the combination of exponentially advancing technology and shifting consumer behavior unfolded at today’s current scale and speed. Entire industries worth billions of dollars are now created or upended not in decades, but in a matter of years or even months.

    To help companies navigate this ever-changing future John applies his 30 years of experience identifying and applying emerging technologies to create a culture of continuous innovation. From technology forecasting and prototyping to FutureX Live - our emerging technology conference series - John helps brands and businesses future-enable themselves and thrive in this time of exponential change.

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  • Edwin Wong

    SVP, Research and Insights, BuzzFeed
    edwin wong
    edwin wong
    edwin wong

    Edwin Wong

    SVP, Research and Insights, BuzzFeed

    Edwin Wong is Senior Vice President, Research and Insights at BuzzFeed. He leads research efforts to identify key trends in consumer behavior and help advertisers capitalize on these trends to effectively connect with their core audiences. Most recently head of Insights at Pinterest, Edwin has been studying digital consumer behavior for nearly 20 years. Prior to Pinterest, Edwin held numerous insight roles at Yahoo for over a decade. Edwin has been published in the Association of National Advertisers (ANA) Magazine, Journal of Social Psychology, and Word of Mouth Marketing Association (WOMMA). He received his BA from Pomona College.

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  • Matt Lewis

    Studio Technology Manager, Second Story
    paul ollinger
    paul ollinger
    paul ollinger

    Matt Lewis

    Studio Technology Manager, Second Story

    Matt leads technology for Second Story’s Atlanta studio. Leveraging his experience with traditional and emerging technology, he enables his teams to quickly make their visions and concepts real. Simplicity, flexibility and scalability drive his approach. Matt has a B.S. in Electrical Engineering from the Georgia Institute of Technology.

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  • Paul Ollinger

    Host
    paul ollinger
    paul ollinger
    paul ollinger

    Paul Ollinger

    Host

    Paul Ollinger borrowed $100,000 to get a Masters of Business Administration from Dartmouth, only to learn he wanted to be a stand-up comedian. After fifteen years selling digital advertising for companies like Yahoo! and Facebook (where he was one of the first 250 employees and VP of West Coast Sales), Ollinger launched the comedy career that has taken him all over North America, opening for top comics like Dave Attell, Norm Macdonald and many more.

    An official selection of the Laughing Skull, Asheville, Cleveland, and North Carolina Comedy Festivals, Paul has appeared on The Apprentice, Red Eye on Fox, and several other shows that are no longer in production. In March, he will headline Carolines on Broadway as part of their Breakout Artist series.

    He is the author of the book, You Should Totally Get an MBA: A Comedian’s Guide to Top U.S. Business Schools, and the creator of the Crazy Money podcast.

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  • MORE TO BE ANNOUNCED SOON

    BECOME A SPEAKER

FutureXPO

The FutureXPO features hands-on tech demonstrations from newly emerging and long-established players in tech.

previous futurex live Exhibitors

  • Moxie

    Six AR, VR and AI Experiences
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    Moxie

    Six AR, VR and AI Experiences

    A.I. Against Humanity
    A.I. Against Humanity is an interactive Turing test that pits man against machine. Can you spot the robot overlord or are you just another pawn in the matrix?

    Astral Experience
    Astral Experience is Moxie’s hyper-accelerated data visualization solution. Leveraging next generation deep learning methods, Astral Experience builds A.I. platforms to engage consumers, solve problems and scale services — from A.I.-driven content creation to real-time customer service communications — all backed by Moxie’s user experience models.

    Vertigo VR
    This custom-built VR experience changes in pace with the user’s heart rate. The player must complete a series of challenges that increase or decrease in intensity based on how fast his/her heart is beating.

    Astral Content: Computer Vision
    Astral Content is Moxie’s solution for identifying content improvement opportunities within any channel and any audience — quickly. Watch our computer visualization network recognize objects, count traffic and assign sentiment in real time to FutureXPO visitors. Networks like these will help analyze, classify and segment sensory data, quickly enabling next-gen performance analysis.

    Moe’s Rockin’ AR
    Moxie is using Moe’s in-restaurant artwork to create an awesome augmented reality (AR) experience. Integrated into the Moe’s Rockin’ Rewards app, this AR experience surprises fans by providing an engaging and unexpected in-store experience. AR innovations like this one are transforming the way guests interact with brands in restaurant, expanding the focus beyond food to encompass multiple sensory touch points.

    Say Hello to Trino
    Trino (or NAO, as his manufacturer calls him) is a customizable and interactive robot. His humanoid shape and body movements make him a very lifelike and endearing companion. Trino is comprised of a multitude of sensors, motors and software that allow developers to personalize his skills and expand his knowledge base.

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  • Futurus

    Room-Scale VR + AR Experience
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    Futurus

    Room-Scale VR + AR Experience

    Futurus will be showcasing a room-scale, virtual reality (VR) experience designed to educate new users about virtual reality and augmented reality and how they work. The program uses the HTC Vive VR headset with the lightweight MSI VR One backpack PC to create a freeing, robust experience without the traditional tether.

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  • TRICK 3D

    Zayden's Wish
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    TRICK 3D

    Zayden's Wish

    TRICK 3D presents Zayden's Wish
    Inspired by the imaginative wish of Zayden Wright, a seven-year-old Georgia native with lifelong congenital heart disease, TRICK 3D created an immersive VR experience that takes the young astronaut on a fantastical expedition, directed by Chad Eikhoff.

    Entertainment industry veterans and Zayden’s Wish executive producers Candice Alger and Veronica Sheehan, in partnership with Craig Heyl of Pinewood Atlanta Studios, conceived that virtual reality could be harnessed to grant wishes, and the three shared the concept with Make-A-Wish Georgia CEO Tim Earley. From there, Alger tapped TRICK 3D to bring Zayden’s space expedition to life using VR.

    On May 1, 2017, Zayden boarded his VR rocket ship and “blasted off” from Dobbins Air Force Base in Marietta to much fanfare from more than 40 U.S. Air Force air men and women. He was guided by former NASA astronaut Commander LeRoy Chiao along his journey. Today, at Future X, attendees have the opportunity to experience Zayden's Wish for themselves in the HTC Vive headset -- 3...2...1...BLAST OFF!

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  • Foundry 45

    Room-Scale VR & Mobile VR
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    Foundry 45

    Room-Scale VR & Mobile VR

    Room-Scale VR
    Foundry 45’s room-scale virtual reality (VR) demo showcases how virtual reality can be used to provide vocational and technical training. Users will be transported to an industrial environment where they can test their skills working on a piece of manufacturing equipment.

    Mobile VR
    Foundry45 will also have a number of mobile VR demos on hand for attendees to experience and explore.

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  • ATOMIZED

    Marketing Visualization & Collaboration Software
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    ATOMIZED

    Marketing Visualization & Collaboration Software

    ATOMIZED is Marketing Visualization & Collaboration software for brands and agencies to see everything in one place. "We make visual marketing calendars for brands and agencies. Whether you’re working on an editorial calendar, marketing communications calendar, brand planning calendar or publishing calendar, we’ve got you covered. Forget the spreadsheets and workarounds for creative reviews and campaign planning. It’s time to give your content a new home!”

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  • Savannah College of Art and Design

    Live VR 3D Painting Demo
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    Savannah College of Art and Design

    Live VR 3D Painting Demo

    Prominent artist, author and SCAD Dean Kent Knowles will demonstrate how to create a painting using the versatile virtual reality (VR) illustration tool, Quill, on the Oculus Rift. Dean Knowles’ colleague, SCAD Professor David Spencer, will also be on hand to provide technical support.

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  • USA TODAY NETWORK

    360-degree VR Experience
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    USA TODAY NETWORK

    360-degree VR Experience

    USA TODAY NETWORK will be demoing an industry-first fusion of 360-degree storytelling with high-end virtual reality (VR) interactivity. Launched in June 2017, this VR experience brings users aboard the USS Eisenhower during the most extensive combat training exercises in recent Navy history. Viewers can freely explore life aboard the active aircraft carrier and witness firsthand the complex coordination it takes to operate the USS Eisenhower.

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  • Kennesaw State University

    The Cube, Bluetooth Beacon App, Virtual Human Interaction and Mobile 3D Visor
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    Kennesaw State University

    The Cube, Bluetooth Beacon App, Virtual Human Interaction and Mobile 3D Visor

    The Cube
    The Cube is an augmented reality (AR), multi-sectional party game collection. Presented on a table with holograms using the Microsoft HoloLens, The Cube leverages spatial sound, user-gestures, user-interaction and user-creation to form an engaged and unique entertainment experience.

    Bluetooth Beacon App
    Kennesaw State University (KSU) students will demo an app they’ve developed that uses Bluetooth beacons to estimate the location of Bluetooth devices, record their positions and provide feedback of behavior data. This app’s ability to identify the proximity of a Bluetooth device to a beacon opens up new opportunities for location-based marketing, engagement and more.

    Virtual Human Interaction
    Attendees can interact with a virtual human via a head-mounted display (HSD) equipped with an eye-tracker. Users will enter a virtual classroom and experience firsthand what it’s like to be a teacher.

    Mobile 3D Visor
    While mobile 3D visors are designed to deliver a dynamic 3D experience, many can produce another much less enjoyable experience: motion sickness. In this demo, users will ride a virtual rollercoaster to see which of various renderings deliver the fun twists and turns of an immersive 3D experience — without twisting and turning their stomachs.

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  • Georgia State University

    iClone7 – Real-Time 3D Animation
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    Georgia State University

    iClone7 – Real-Time 3D Animation

    iClone7 is the best real-time 3D animation software empowered by physical-based rendering and voxel global illumination technology. Integrated with the latest real-time technologies, this cutting-edge software can create realistic films designed for instant visualization and digital storytelling. The iClone7’s user-friendly facial rigging and human IK editing tools make it easy for CG Artists to previs morph-enabled characters, while a 3D-compatible virtual professional camera system enables blocking and staging.

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  • Virtuix

    Project Ghost – Active VR Game
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    Virtuix

    Project Ghost – Active VR Game

    Attendees will get to play Project Ghost, a virtual reality (VR) game designed for the Virtuix Omni™, a first-of-its-kind omnidirectional treadmill that enables natural movement in 360-degrees.

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  • Laura Hall

    Spaces + Journalism
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    Laura Hall

    Spaces + Journalism

    Writer and game designer Laura Hall will demonstrate how spaces, both physical and digital, can be used for journalism.

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  • You Are Here

    VR and AR Innovations
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    You Are Here

    VR and AR Innovations

    YOU ARE HERE will be showcasing innovative immersive technologies, including alternate reality (AR) with Apple ARKit, Google ARCore, Microsoft HoloLens, as well as virtual reality (VR) experiences with HTC Vive, Oculus Rift, Samsung Gear and Google Cardboard. You’ll see work done for Porsche, the College Football Hall of Fame, Lexus, Carnival Cruise Lines, as well as a variety of innovation experiments.

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INTERESTED IN SHOWCASING YOUR INNOVATIONS AT FUTUREX LIVE: THE NEXT 10?

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PREVIOUS FUTUREX LIVE SPONSORS

Here are the partners who made FutureX Live possible.

ELITE PARTNERS:
PREMIER PARTNERS:

Interested in helping us bring FutureX Live: The Next 10 to life?

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PRESS

The event was a huge success thanks to our sponsors, speakers, FutureXPO exhibitors and over 450 attendees. If you want to catch a glimpse of it today, check out WSB-TV’s live coverage, listen in on our segment on Atlanta Business Radio or take a look at one of our stories on Forbes, MediaVillage and The Red and Black.

For press inquiries email Tanya Doggwiler.

GET INVOLVED

BECOME A SPEAKER, EXHIBITOR OR SPONSOR

Want to be part of FutureX Live: The Next 10? We have opportunities for speakers, sponsors and exhibitors to join us in exploring and imagining where emerging tech can take us — and where we can take it — in the coming decade.