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Cheat Sheet: January 21–24

Posted 24 January 2014 12:00 AM by Ivy Chang

Want to catch up with what happened in the digital world this week? Our weekly Cheat Sheet fills you in on everything you missed while you scrambled to meet deadlines and put out fires. Read about how Piper can automate your home, the new photo-sharing social app Jelly, how mobile gaming is transforming the entire gaming industry and a gaming system that gets your kids outdoors! 


1. Piper transforms your house into an intelligent home 

Piper is a device that allows you to monitor and interact with your home. It functions similar to IFTTT, transforming electronics into programmable devices, and is equipped with a fish-eye camera, motion sensor, microphone and siren. You can set up specific rules for what Piper does, such as, “If a motion is detected while I’m on vacation, sound the siren, record a video and send me a text message.” Piper can be programmed to turn on lights and appliances at a specific time of day or when it senses it is getting dark outside or the temperature is dropping. 2014 will be all about home invasion, as companies continue to develop products that focus on the growth of the connected home. 

2. Jelly receives 100,000 questions within its first week 

Jelly is a new photo-driven social app that allows you to get answers to questions by crowdsourcing opinions from people within your social networks. A week after its launch, the app saw appoximately 100,000 questions asked, with approximately 25% answer rates. Although the app is new, there are opportunities for brands to leverage Jelly to engage with customers. Brands can ask questions to gain feedback on specific products and services, answer customer questions, connect with brand advocates and even build hype for new products and gauge consumer sentiment. 

3. Mobile gaming industry expects $100 billion in revenue by 2017 

Mobile gaming is a huge market and has significantly changed the way we look at the video game industry. It’s so large that mobile gaming could drive the gaming industry’s revenues to $100 billion by 2017, according to a report by Digi-Capital. Asia has been noted as being one of the biggest drivers of economic value when it comes to mobile and online games, and it is predicted that Asia and Europe combined could take more than 80% of the global revenue share in this space. 

4. Loop gets your kids playing outdoors 

Tablet and smartphone games may have turned once-active kids into couch potatoes, but one gaming system is looking to change that. Loop is an open-sourced audio gaming platform that promotes and rewards outdoor physical activity. The ‘controller’ consists of a small motion bar and clip that can be attached to your kid’s clothing or held in the hand and contains a sensor to track physical activity. The clip can store downloadable interactive stories to drive each game (e.g. Capture the Flag, Simon Says, etc.). As kids play the game and complete physical activities, they can earn points which can be used to unlock new tasks and purchase game upgrades to show off to their friends.

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